[공홈] 바이에른 뮌헨 vs 첼시 16강 2차전 무관중 경기 확정

작성자: PMqzw425
작성일시: 작성일2020-03-15 15:21:03   
<img width="660" height="880" style="margin-bottom:2px;" class="auto_insert" src="//image.fmkorea.com/files/attach/new/20200311/340354/1027423494/2812957913/a8a5fba8161d2a2a747ed7117612a93b.jpeg" alt="[공홈] 바이에른 뮌헨 vs 첼시 16강 2차전 무관중 경기 확정" title="">
<div id="pi__460882872_3483273" class="pi__460882872_3483273">바이에른 주정부는 1000명 이상 관중이 포함된 행사를 금지하기로 했고 이는 바이에른에도 영향을 미친다.</div><div><br id="pi__460882872_3483273" class="pi__460882872_3483273"></div><div>첼시와의 챔피언스리그 경기는 계획대로 관중없이 진행됩니다. <br></div><div><br></div><div>바이에른은 이것을 오늘 유럽 축구 연맹 (UEFA)에 발표했다.</div><div><br></div><div><a href="https://fcbayern.com/de/news/2020/03/champions-league-spiel-des-fc-bayern-gegen-chelsea-findet-ohne-zuschauer-statt">https://fcbayern.com/de/news/2020/03/champions-league-spiel-des-fc-bayern-gegen-chelsea-findet-ohne-zuschauer-statt</a><br></div><div><br></div><div><br></div>  <div style="float: left; height: 1px overflow: hidden;"><br><br>1.4 Audience
This section is non-normative.

This specification is intended for authors of documents and scripts that use the features defined in this specification, implementers of tools that operate on pages that use the features defined in this specification, and individuals wishing to <a href="http://emodelhouse146.creatorlink.net/" target="_blank">사당 동양라파크</a> establish the correctness of documents or implementations with respect to the requirements of this specification.

This document is probably not suited to readers who do not already have at least a passing familiarity with Web technologies, as in <a href="http://emodelhouse146.creatorlink.net/" target="_blank">사당 동양라파크 홍보관</a> places it sacrifices clarity for precision, and brevity for completeness. More approachable tutorials and authoring guides can provide a gentler introduction to the topic.

In particular, familiarity with the basics <a href="http://emodelhouse146.creatorlink.net/" target="_blank">동양라파크 사당 동양라파크 사당</a> of DOM is necessary for a complete understanding of some of the more technical parts of this specification. An understanding of Web IDL, HTTP, XML, Unicode, character encodings, JavaScript, and CSS will also be helpful in places but is not essential.

1.5 Scope
This section is non-normative.

This specification is limited to providing a semantic-level markup language and associated semantic-level scripting APIs for authoring accessible <a href="http://emodelhouse146.creatorlink.net/" target="_blank">동양라파크 사당</a> pages on the Web ranging from static documents to dynamic applications.

The scope of this specification does not include providing mechanisms for media-specific customization of presentation (although default rendering rules for Web browsers are included at the end of this specification, and <a href="http://emodelhouse146.creatorlink.net/" target="_blank">남성역 동양라파크</a> several mechanisms for hooking into CSS are provided as part of the language).

The scope of this specification is not to describe an entire operating system. In particular, hardware configuration software, image manipulation tools, and applications that users would be expected to use with high-end workstations on a daily <a href="http://emodelhouse484.creatorlink.net/" target="_blank">관악 파크로얄 파크뷰</a> basis are out of scope. In terms of applications, this specification is targeted specifically at applications that would be expected to be used by users on an occasional basis, or regularly but from disparate locations, with low CPU requirements. Examples of such applications include online purchasing systems, searching systems, games (especially multiplayer online games), public telephone books or address <a href="http://emodelhouse146.creatorlink.net/" target="_blank">동작 동양라파크</a>books, communications software (e-mail clients, instant messaging clients, discussion software), document editing software, etc.

1.6 History
This section is non-normative.

For its first five years (1990-1995), HTML went through a number of revisions and experienced a number of extensions, primarily <a href="http://emodelhouse484.creatorlink.net/" target="_blank">관악 파크로얄</a>hosted first at CERN, and then at the IETF.

With the creation of the W3C, HTML's development changed venue again. A first abortive attempt at extending HTML in 1995 known as HTML 3.0 <a href="http://emodelhouse484.creatorlink.net/" target="_blank">관악파크뷰</a>then made way to a more pragmatic approach known as HTML 3.2, which was completed in 1997. HTML4 quickly followed later that same year.

The following year, the W3C membership decided to stop evolving HTML and instead begin work on an XML-based equivalent, called XHTML. <a href="http://emodelhouse484.creatorlink.net/" target="_blank">관악 파크뷰 대표홈페이지</a>This effort started with a reformulation of HTML4 in XML, known as XHTML 1.0, which added no new features except the new serialization, and which was completed in 2000. After XHTML 1.0, the W3C's focus turned to making it easier for other working groups to extend XHTML, under the banner of XHTML Modularization. In parallel with this, the W3C also worked on a new language that was not compatible with the earlier HTML and XHTML languages, calling it XHTML2.

Around the time that HTML's evolution was stopped in 1998, parts of the API for HTML developed by browser vendors were specified <a href="http://emodelhouse484.creatorlink.net/" target="_blank">관악파크뷰 모델하우스</a>and published under the name DOM Level 1 (in 1998) and DOM Level 2 Core and DOM Level 2 HTML (starting in 2000 and culminating in 2003). These efforts then petered out, with some DOM Level 3 specifications published in 2004 but the working group being closed before all the Level 3 drafts were completed.

In 2003, the publication of XForms, a technology which was positioned as the next generation of Web forms, sparked a renewed interest in evolving HTML itself, rather than finding replacements for it. This interest was borne from the realization that <a href="http://emodelhouse484.creatorlink.net/" target="_blank">파크로얄 파크뷰</a>XML's deployment as a Web technology was limited to entirely new technologies (like RSS and later Atom), rather than as a replacement for existing deployed technologies (like HTML).

A proof of concept to show that it was possible to extend HTML4's forms to provide many of the features that XForms <a href="http://emodelhouse484.creatorlink.net/" target="_blank">서울대입구역 편백숲</a> 1.0 introduced, without requiring browsers to implement rendering engines that were incompatible with existing HTML Web pages, was the first result of this renewed interest. At this early stage, while the draft was already publicly available, and input was already being solicited from all sources, the specification was only under Opera Software's copyright.

The idea that HTML's evolution should be reopened was tested at a W3C workshop in 2004, where some of the principles that underlie the HTML5 work (described below), as well as the aforementioned early draft proposal covering just forms-related features, were presented to the W3C jointly by Mozilla and Opera. <a href="http://emodelhouse495.creatorlink.net/" target="_blank">전농 매크로타운</a>The proposal was rejected on the grounds that the proposal conflicted with the previously chosen direction for the Web's evolution; the W3C staff and membership voted to continue developing XML-based replacements instead.

Shortly thereafter, Apple, Mozilla,<a href="http://emodelhouse495.creatorlink.net/" target="_blank">전농</a> and Opera jointly announced their intent to continue working on the effort under the umbrella of a new venue called the WHATWG. A public mailing list was created, and the draft was moved to the WHATWG site. The copyright was subsequently amended to be jointly owned by all three vendors, and to allow reuse of the specification.

The WHATWG was based on several core principles, in particular that technologies need to be backwards compatible, that specifications and implementations need to match even if this means changing the specification rather than <a href="http://emodelhouse495.creatorlink.net/" target="_blank">전농동 메크로타운</a>the implementations, and that specifications need to be detailed enough that implementations can achieve complete interoperability without reverse-engineering each other.

The latter requirement in particular required that the scope of the HTML5 specification include what had previously been specified in three separate documents: HTML4, XHTML1, and DOM2 HTML. It also meant including significantly more detail than had previously been considered the norm.

In 2006, the W3C indicated an interest to participate in the development of HTML5 after all, and in 2007 formed a working group chartered to work with the WHATWG on the development of the HTML5 specification. Apple,<a href="http://emodelhouse495.creatorlink.net/" target="_blank">전농동 아파트</a> Mozilla, and Opera allowed the W3C to publish the specification under the W3C copyright, while keeping a version with the less restrictive license on the WHATWG site.

For a number of years, both groups then worked together. In 2011, however, the groups came to the conclusion that they had different goals: <a href="http://emodelhouse459.creatorlink.net/" target="_blank">황학동 1010</a>the W3C wanted to publish a "finished" version of "HTML5", while the WHATWG wanted to continue working on a Living Standard for HTML, continuously maintaining the specification rather than freezing it in a state with known problems, and adding new features as needed to evolve the platform.

In 2019, the WHATWG and W3C signed an agreement to collaborate on a single version of HTML going forward: this document.

1.7 Design notes
This section is non-normative.

It must be admitted that many aspects of HTML appear at first glance to be nonsensical and inconsistent.

HTML, its supporting DOM <a href="http://emodelhouse459.creatorlink.net/" target="_blank">신당역 아파트</a>APIs, as well as many of its supporting technologies, have been developed over a period of several decades by a wide array of people with different priorities who, in many cases, did not know of each other's existence.

Features have thus arisen from many sources, and have not always been designed in especially consistent ways. Furthermore, because of the unique characteristics of the Web, implementation bugs have often become de-facto, and now<a href="http://emodelhouse459.creatorlink.net/" target="_blank">황학동 1010센터팰리스</a> de-jure, standards, as content is often unintentionally written in ways that rely on them before they can be fixed.

Despite all this, efforts have been made to adhere to certain design goals. These are described in the next few subsections.

1.7.1 Serializability of script execution
This section is non-normative.

To avoid exposing Web authors to the complexities of multithreading, the HTML and DOM APIs are designed such that no script<a href="http://emodelhouse455.creatorlink.net/" target="_blank">인천국제수산물타운</a> can ever detect the simultaneous execution of other scripts. Even with workers, the intent is that the behavior of implementations can be thought of as completely serializing the execution of all scripts in all browsing contexts.

The exception to this general design principle is the JavaScript SharedArrayBuffer class. Using SharedArrayBuffer objects, it can in fact be observed that scripts in other agents are executing simultaneously. Furthermore, due to the JavaScript memory model, there are situations which not only are un-representable via serialized script <a href="http://emodelhouse455.creatorlink.net/" target="_blank">인천국제수산물타운 분양본부</a> execution, but also un-representable via serialized statement execution among those scripts.

1.7.2 Compliance with other specifications
This section is non-normative.

This specification interacts with and relies on a wide variety of other specifications. In certain circumstances, unfortunately, conflicting needs have led to this specification violating the requirements of these other specifications. Whenever<a href="http://emodelhouse453.creatorlink.net/" target="_blank">서울역 쌍용 더플래티넘</a> this has occurred, the transgressions have each been noted as a "willful violation", and the reason for the violation has been noted.

1.7.3 Extensibility
This section is non-normative.

HTML has a wide array of extensibility mechanisms that can be used for adding semantics in a safe manner:

Authors can use the class attribute to extend elements, effectively creating their own elements, while using the most applicable existing <a href="http://emodelhouse453.creatorlink.net/" target="_blank">쌍용더플래티넘서울역</a>"real" HTML element, so that browsers and other tools that don't know of the extension can still support it somewhat well. This is the tack used by microformats, for example.

Authors can include data for inline client-side scripts or server-side site-wide scripts to process using the data-*="" attributes. These are guaranteed to never be touched by browsers, and allow scripts to include data on HTML<a href="http://emodelhouse454.creatorlink.net/" target="_blank">한강</a> elements that scripts can then look for and process.

Authors can use the <meta name="" content=""> mechanism to include page-wide metadata.

Authors can use the rel="" mechanism to annotate links with specific meanings by registering extensions to the predefined set of link types. This is also used by microformats.

Authors can embed raw data using the <script type=""> mechanism with a custom type, for further handling by inline or server-side scripts.

Authors can create plugins and invoke them using the embed element. This is how Flash works.

Authors can extend APIs using the JavaScript prototyping mechanism. This is widely used by script libraries, for instance.

Authors can use the microdata feature (the itemscope="" and itemprop="" attributes) to embed nested name-value pairs of data to be shared with other applications and sites.

1.8 HTML vs XML syntax
This section is non-normative.

This specification defines an abstract language for describing documents and applications, and some APIs for interacting with in-memory <a href="http://emodelhouse454.creatorlink.net/" target="_blank">김포한강신도시 현대썬앤빌더킹</a>representations of resources that use this language.

The in-memory representation is known as "DOM HTML", or "the DOM" for short.

There are various concrete syntaxes that can be used to transmit resources that use this abstract language, two of which are defined in this specification.

The first such concrete syntax is the HTML syntax. This is the format suggested for most authors. It is compatible with most legacy Web<a href="http://emodelhouse454.creatorlink.net/" target="_blank">현대썬앤빌 더킹</a> browsers. If a document is transmitted with the text/html MIME type, then it will be processed as an HTML document by Web browsers. This specification defines the latest HTML syntax, known simply as "HTML".

The second concrete syntax is XML. When a document is transmitted with an XML MIME type, such as application/xhtml+xml, then it is treated as an XML document by Web browsers, to be parsed by an XML processor. Authors are reminded that<a href="http://emodelhouse454.creatorlink.net/" target="_blank">현대썬앤빌</a> the processing for XML and HTML differs; in particular, even minor syntax errors will prevent a document labeled as XML from being rendered fully, whereas they would be ignored in the HTML syntax.

The XML syntax for HTML was formerly referred to as "XHTML", but this specification does not use that term (among other reasons, because no such term is used for the HTML syntaxes of MathML and SVG).

The DOM, the HTML syntax, and the XML syntax cannot all represent the same content. For example, namespaces cannot be represented using the HTML syntax, but they are supported in the DOM and in the XML syntax. Similarly, documents <a href="http://emodelhouse423.creatorlink.net/" target="_blank">상계 센트럴뷰</a>that use the noscript feature can be represented using the HTML syntax, but cannot be represented with the DOM or in the XML syntax. Comments that contain the string "-->" can only be represented in the DOM, not in the HTML and XML syntaxes.

1.9 Structure of this specification
This section is non-normative.

This specification is divided into the following major sections:

Introduction
Non-normative materials providing a context for the HTML standard.
Common infrastructure
The conformance classes, algorithms, definitions, and the common underpinnings of the rest of the specification.
Semantics, structure, and APIs of HTML documents
Documents are built from elements.<a href="http://emodelhouse423.creatorlink.net/" target="_blank">상계동 센트럴뷰</a> These elements form a tree using the DOM. This section defines the features of this DOM, as well as introducing the features common to all elements, and the concepts used in defining elements.
The elements of HTML
Each element has a predefined meaning, which is explained in this section. Rules for authors on how to use the element, along with user agent<a href="http://emodelhouse368.creatorlink.net/" target="_blank">종로 한라비발디 운종가</a> requirements for how to handle each element, are also given. This includes large signature features of HTML such as video playback and subtitles, form controls and form submission, and a 2D graphics API known as the HTML canvas.
Microdata
This specification introduces a mechanism for adding machine-readable annotations to documents, so that tools can extract trees of name-value pairs from the document. This section describes this mechanism and some algorithms that can be used to convert HTML documents into other formats. This section also defines some sample Microdata vocabularies for contact information, calendar events, and licensing works.
User interaction
HTML documents can provide a number of mechanisms for users to interact with and modify content, which are described in this section, such as how focus works, and drag-and-drop.
Loading Web pages
HTML documents do not exist in a vacuum — this section defines many of the features that affect environments that deal with <a href="https://emodelhouse149.creatorlink.net/" target="_blank">지젤시그니티서초</a>multiple pages, such as Web browsers and offline caching of Web applications.
Web application APIs
This section introduces basic features for scripting of applications in HTML.
Web workers
This section defines an API for background threads in JavaScript.
The communication APIs
This section describes some mechanisms that applications written in HTML can use to communicate with other applications from<a href="https://emodelhouse149.creatorlink.net/" target="_blank">서초지젤시그니티</a> different domains running on the same client. It also introduces a server-push event stream mechanism known as Server Sent Events or EventSource, and a two-way full-duplex socket protocol for scripts known as Web Sockets.
Web storage
This section defines a client-side storage mechanism based on name-value pairs.
The HTML syntax
The XML syntax
All of these features would be for naught if they couldn't be represented in a serialized form and sent to other people, and so these sections <a href="https://emodelhouse149.creatorlink.net/" target="_blank">지젤시그니티</a> define the syntaxes of HTML and XML, along with rules for how to parse content using those syntaxes.
Rendering
This section defines the default rendering rules for Web browsers.
There are also some appendices, listing obsolete features and IANA considerations, and several indices.

1.9.1 How to read this specification
This specification should be read like all other specifications. First, it should be read cover-to-cover, multiple times. Then, it should be<a href="http://ebounyang058.creatorlink.net/" target="_blank">당산역 리버뷰한강</a> read backwards at least once. Then it should be read by picking random sections from the contents list and following all the cross-references.

As described in the conformance requirements section below, this specification describes conformance criteria for a variety of conformance<a href="http://emodelhouse492.creatorlink.net/" target="_blank">이수역 센트럴파크</a> classes. In particular, there are conformance requirements that apply to producers, for example authors and the documents they create, and there are conformance requirements that apply to consumers, for example Web browsers. They can be distinguished by what they are requiring: a requirement on a producer states what is allowed, while a requirement on a consumer states how software is to act.

For example, "the foo attribute's<a href="http://emodelhouse498.creatorlink.net/" target="_blank">서영아너시티</a> value must be a valid integer" is a requirement on producers, as it lays out the allowed values; in contrast, the requirement "the foo attribute's value must be parsed using the rules for parsing integers" is a requirement on consumers, as it describes how to process the content.

Requirements on producers have no bearing whatsoever on consumers.

Continuing the above example, a requirement stating that a particular attribute's value is constrained to being a valid integer emphatically does not imply anything about the requirements on consumers. It might be that the consumers <a href="http://emodelhouse498.creatorlink.net/" target="_blank">구리갈매 서영아너시티</a> are in fact required to treat the attribute as an opaque string, completely unaffected by whether the value conforms to the requirements or not. It might be (as in the previous example) that the consumers are required to parse the value using specific rules that define how invalid (non-numeric in this case) values are to be processed.
In some cases, requirements are given in the form of lists with conditions and corresponding requirements. In such <a href="http://emodelhouse496.creatorlink.net/" target="_blank">강화 쌍용 센트럴파크</a> cases, the requirements that apply to a condition are always the first set of requirements that follow the condition, even in the case of there being multiple sets of conditions for those requirements. Such cases are presented as follows:

This is a condition
This is another condition
This is the requirement <a href="http://emodelhouse494.creatorlink.net/" target="_blank">광장동 워커힐</a> that applies to the conditions above.
This is a third condition
This is the requirement that applies to the third condition.
1.10 A quick introduction to HTML
This section is non-normative.

A basic HTML document looks like this:

HTML documents consist of a tree of <a href="http://emodelhouse491.creatorlink.net/" target="_blank">검단 js메디컬프라자</a> elements and text. Each element is denoted in the source by a start tag, such as "<body>", and an end tag, such as "</body>". (Certain start tags and end tags can in certain cases be omitted and are implied by other tags.)

Tags have to be nested such that elements a<a href="http://emodelhouse491.creatorlink.net/" target="_blank">검단신도시 js메디컬프라자</a> re all completely within each other, without overlapping:

This specification defines a set of elements that can be used in HTML, along with rules about the ways in which the elements can be nested.

Elements can have attributes, <a href="http://emodelhouse490.creatorlink.net/" target="_blank">안산 더웰테라스</a> which control how the elements work. In the example below, there is a hyperlink, formed using the a element and its href attribute:

<a href="demo.html">simple</a>
Attributes are placed inside the start tag, and consist of a name and a value, separated by an "=" character. The attribute value<a href="http://emodelhouse489.creatorlink.net/" target="_blank">동탄역 헤리엇</a>  can remain unquoted if it doesn't contain ASCII whitespace or any of " ' ` = < or >. Otherwise, it has to be quoted using either single or double quotes. The value, along with the "=" character, can be omitted altogether if the value is the empty string.


HTML user agents (e.g. Web browsers) then parse this markup, turning it into a DOM (Document Object Model) tree. A DOM tree<a href="http://emodelhouse489.creatorlink.net/" target="_blank">동탄 헤리엇</a> is an in-memory representation of a document.

DOM trees contain several kinds of nodes, in particular a DocumentType node, Element nodes, Text nodes, Comment nodes, and in some cases ProcessingInstruction nodes.

The markup snippet at the top of this section would be turned into the following DOM tree:

The document element of this <a href="http://emodelhouse488.creatorlink.net/" target="_blank">힐스테이트 에코 덕은</a> tree is the html element, which is the element always found in that position in HTML documents. It contains two elements, head and body, as well as a Text node between them.

There are many more Text nodes in the DOM tree than one would initially expect, because the source contains a number of spaces (represented here by "␣") and line breaks ("⏎") that all end up as Text nodes in the DOM. However, for historical<a href="http://emodelhouse487.creatorlink.net/" target="_blank">양재 써밋파크</a>  reasons not all of the spaces and line breaks in the original markup appear in the DOM. In particular, all the whitespace before head start tag ends up being dropped silently, and all the whitespace after the body end tag ends up placed at the end of the body.

The head element contains a title element, which itself contains a Text node with the text "Sample page". Similarly, the body element <a href="http://emodelhouse487.creatorlink.net/" target="_blank">양재역 써밋파크</a> contains an h1 element, a p element, and a comment.

This DOM tree can be manipulated from scripts in the page. Scripts (typically in JavaScript) are small programs that can be embedded using the script element or using event handler content attributes. For example, here is a form with a script that  <a href="http://emodelhouse486.creatorlink.net/" target="_blank">원주 양우내안애</a> sets the value of the form's output element to say "Hello World":


Each element in the DOM tree is represented by an object, and these objects have APIs so that they can be manipulated. For instance, a link (e.g. the a element in the tree above) can have its "href" attribute changed in several ways:

var a = document.links[0]; // <a href="http://emodelhouse486.creatorlink.net/" target="_blank">원주 내안애카운티</a> obtain the first link in the document
a.href = 'sample.html'; // change the destination URL of the link
a.protocol = 'https'; // change just the scheme part of the URL
a.setAttribute('href', 'https://example.com/'); // change the content attribute directly
Since DOM trees are used as the way to represent HTML documents when they are processed and presented by implementations <a href="http://emodelhouse486.creatorlink.net/" target="_blank">원주단구동양우내안애</a> (especially interactive implementations like Web browsers), this specification is mostly phrased in terms of DOM trees, instead of the markup described above.

HTML documents represent a media-independent description of interactive content. HTML documents might be rendered to a screen, or<a href="http://emodelhouse477.creatorlink.net/" target="_blank">동탄 현대시티몰</a>  through a speech synthesizer, or on a braille display. To influence exactly how such rendering takes place, authors can use a styling language such as CSS.

In the following example, the page has been made yellow-on-blue using CSS.


For more details on how to use HTML, authors are encouraged to consult tutorials and guides. Some of the examples included in this specification might also be of use, but the novice author is cautioned that this specification, by necessity, defines  <a href="http://emodelhouse476.creatorlink.net/" target="_blank">수원역 리슈빌</a> the language with a level of detail that might be difficult to understand at first.

1.10.1 Writing secure applications with HTML
This section is non-normative.

When HTML is used to create interactive sites, care needs to be taken to avoid introducing vulnerabilities through which attackers<a href="http://emodelhouse474.creatorlink.net/" target="_blank">현대클러스터 한강미사3차</a>  can compromise the integrity of the site itself or of the site's users.

A comprehensive study of this matter is beyond the scope of this document, and authors are strongly encouraged to study the matter in more detail. However, this section attempts to provide a quick introduction to some common pitfalls in HTML application development.

The security model of the Web is based on the concept of "origins", and correspondingly many of the potential attacks on the Web involve <a href="http://emodelhouse468.creatorlink.net/" target="_blank">힐스테이트 청량리</a> cross-origin actions. [ORIGIN]

Not validating user input
Cross-site scripting (XSS)
SQL injection
When accepting untrusted input, e.g. user-generated content such as text comments, values in URL parameters, messages from <a href="http://emodelhouse468.creatorlink.net/" target="_blank">힐스테이트 청량리역</a> third-party sites, etc, it is imperative that the data be validated before use, and properly escaped when displayed. Failing to do this can allow a hostile user to perform a variety of attacks, ranging from the potentially benign, such as providing bogus user information like a negative age, to the serious, such as running scripts every time a user looks at a page that includes the information, potentially propagating the attack<a href="http://emodelhouse468.creatorlink.net/" target="_blank">청량리 힐스테이트</a> in the process, to the catastrophic, such as deleting all data in the server.

When writing filters to validate user input, it is imperative that filters always be safelist-based, allowing known-safe constructs and disallowing all other <a href="http://emodelhouse468.creatorlink.net/" target="_blank">청량리역 힐스테이트</a> input. Blocklist-based filters that disallow known-bad inputs and allow everything else are not secure, as not everything that is bad is yet known (for example, because it might be invented in the future).

For example, suppose a page looked at<a href="http://emodelhouse467.creatorlink.net/" target="_blank">화성시청역 서희스타힐스 메가시티</a>  its URL's query string to determine what to display, and the site then redirected the user to that page to display a message, as in:


If the message was just displayed to the user without escaping, a hostile attacker could then craft a URL that contained a script element:

https://example.com/message.cgi?say=%3Cscript%3Ealert%28%27Oh%20no%21%27%29%3C/script%3E
If the attacker then convinced a victim user to<a href="http://emodelhouse465.creatorlink.net/" target="_blank">용인 명지대역 서희스타힐스</a>  visit this page, a script of the attacker's choosing would run on the page. Such a script could do any number of hostile actions, limited only by what the site offers: if the site is an e-commerce shop, for instance, such a script could cause the user to unknowingly make arbitrarily many unwanted purchases.

This is called a cross-site scripting attack.

There are many constructs that can<a href="http://emodelhouse460.creatorlink.net/" target="_blank">고덕국제신도시대광로제비앙</a>  be used to try to trick a site into executing code. Here are some that authors are encouraged to consider when writing safelist filters:

When allowing harmless-seeming elements like img, it is important to safelist any provided attributes as well. If one allowed all attributes then an attacker could, for instance, use the onload attribute to run arbitrary script.
When allowing URLs to be provided (e.g. for links), the scheme of each URL also needs to be explicitly safelisted, as there are many schemes that can be abused. The most prominent example is "javascript:", but user agents can implement (and indeed, <a href="http://emodelhouse437.creatorlink.net/" target="_blank">제주 더 그레이튼</a> ave historically implemented) others.
Allowing a base element to be inserted means any script elements in the page with relative links can be hijacked, and similarly that any form submissions <a href="https://emodelhouse132.creatorlink.net/" target="_blank">힐스테이트 에코 안산 중앙</a> can get redirected to a hostile site.
Cross-site request forgery (CSRF)
If a site allows a user to make form submissions with user-specific side-effects, for example posting messages on a forum under the user's name, making purchases, or applying for a passport, it is important to verify that the request was made by the user intentionally, rather than by another site tricking the user into making the <a href="https://emodelhouse132.creatorlink.net/" target="_blank">힐스테이트에코안산중앙역</a> request unknowingly.

This problem exists because HTML forms can be submitted to other origins.

Sites can prevent such attacks by populating <a href="https://emodelhouse177.creatorlink.net/" target="_blank">수원역 리슈빌</a> forms with user-specific hidden tokens, or by checking `Origin` headers on all requests.

Clickjacking
A page that provides users with an interface to perform actions that the user might not wish to perform needs to be designed so as to avoid the possibility that users can be tricked into activating the interface.

One way that a user could be so tricked is if a hostile site places the victim site in a small iframe and then convinces the user to click, for instance by having the user play a reaction game. Once the user is playing the game, the hostile site can <a href="https://emodelhouse271.creatorlink.net/" target="_blank">동탄 실리콘앨리</a> quickly position the iframe under the mouse cursor just as the user is about to click, thus trickin</div>

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